home *** CD-ROM | disk | FTP | other *** search
- // Persistence Of Vision Raytracer version 1.0 sample file.
-
-
- //----------- fish out of water ----------- 3/10/92 miller
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
- #include "fish.inc"
- #include "world12.inc"
- #include "stem1.inc"
-
- camera {
- location <-5 0 -105> direction <0 0 1.5>
- up <0 1 0> right <1.333 0 0>
- look_at <-5 -5 0>
- }
-
- //-------light
- object { light_source { <200 100 -100> color White } }
-
-
-
- //-------light
- object { light_source { <1000 500 400> color White } }
-
-
- composite { fish rotate <0 -30 0> }
- object { world12 }
-
- composite { stem1 scale <3 3 3> rotate <0 0 0> translate <80 -25 150> }
- composite { stem1 scale <1.5 1.5 1.5> rotate <0 80 0> translate <70 -25 90> }
-
-
-
-
- /*
- FOG
- 20000
- COLOR DimGray
- END_FOG
- */
-
-
- /*-------------- SWAMP WATER ----------------------------*/
- object {
- intersection { Cube scale <10000 1 500> translate <0 -25 0> }
- texture {
- color red 0.0 green 0.07 blue 0.0
- reflection 0.45
- ambient 0.15
- //color MidnightBlue
- ripples 0.7 frequency 0.08
- translate <0 0 0>
- diffuse 0.6 phong 1.0 phong_size 80
- }
- }
-
-
-
-
-
-
-